Shading

Here I'll upload tutorials and shading and rendering, along with custom shaders code, and the occasional news tip or image... let me know how you like it. As always, suggestions are welcome. Although I'll primarly use 3ds max 6 for these tutorials, these concepts can be applied to any host aplication that uses mental ray 3.2 for rendering.

Tutorial Name Description Version
     
mental ray part 1: surface shaders (coming soon) Review of surface shaders included in the distribution
mr 3.2
mental ray part 2: texture shaders (coming soon) An overview of how to use texture shaders and map them
mr 3.2
mental ray part 3: photon shaders (coming soon) How to use photon shaders to adjust lighting levels and achieve special effects
mr 3.2

mental ray part 4: volume shaders and volumic effects (coming soon)

Creation of volumic effects and complex lighting using volume and participating media shaders.
mr 3.2

 

smucino@maxtd.com